Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: Rules for aerial conflict during the Second World War. Placing emphasis on the skills of the pilot in these easy to use dogfighting rules that do not need car aerials or aeronautical qualifications.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the publisher: Rules for aerial conflict during the Second World War. Placing emphasis on the skills of the pilot in these easy to use dogfighting rules that do not need car aerials or aeronautical qualifications. In a dogfight your chances of survival depend heavily upon your ability as a pilot and the fighting qualities of your aircraft. Fly out of the sun to pounce on your unsuspecting opponent, and use your skills to keep on his tail, maximizing your chances of a kill. Abandon your wingman and suffer the consequences! The Bag the Hun system uses the TooFatLardies card based turn sequences to remove unrealistic predictability and allows you to fight actions involving up to 30 aircraft in an evening. All you need is a hex cloth and some planes.