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Birds Of Prey: Air Combat In The Jet Age box art

Birds Of Prey: Air Combat In The Jet Age

Players

2-8

Time

120-480

Age

14+

Weight

4.5

Rating

7.70

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Birds of Prey: Air Combat in the Jet Age has a high replayability score due to its variability in gameplay experiences, the presence of expansions that add new content, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for players.

Luck profile

The final luck score for Birds of Prey: Air Combat in the Jet Age is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Birds of Prey - Air Combat in the Jet Age is a revolutionary jet dogfighting game, simulating flight with unprecedented precision and engrossing play. The Birds of Prey flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards their targets without player intervention, using proper kinematics from launch and flowing seamlessly into the underlying flight engine. The core of Birds of Prey is the PHAD - the Pitch, Heading, and Attitude Display, a simple tool allowing players to track their the orientation of an aircraft in three dimensions. The PHAD makes it trivial to find the relative position (bearings) and relative motion between maneuvering aircraft. It also makes figuring blind spots where you can't sight other aircraft a trivial exercise, regardless of whether the aircraft is flying straight and level, has its nose pointing straight up, or is in the middle of a wingover. The lavishly illustrated Birds of Prey tutorial guides you through learning the game solo, while the rulebook is a reference for rules questions only. The play aids are built to keep the rulebook in the box during play. Laminated play-aids use a system of hints that lead players through flight and eases return to play. Full-color box-miniatures are placed on tilt-blocks and stacking tiles showing altitude, pitch, roll and heading and bringing the three-dimensional fight to life.

Editions

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Credits

Designers

2
Philip A. Markgraf Tony Valle

Artists

3
Lee Brimmicombe-Wood Joy Cohn Philip A. Markgraf

Publishers

1
Ad Astra Games

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