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Wings Of The Motherland box art
2019 Ranked #7,515

Wings Of The Motherland

An aerial wargame has players command aircraft across the Russian Front from invasion to Berlin. Numerous scenarios emphasize air-to-ground warfare alongside changing fighter combat and naval actions.

Wargames Aviation / Flight Wargame Grid Movement Hexagon Grid

Players

2-8

Play time

60-240 min

Age

14+

Complexity

4.33/5

Rating

9.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fighting Wings game system (Volume 4) goes to the Russian front, modeling aircraft and situations from the German invasion of Russia in the Summer of 1941 to the fall of Berlin in 1945.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fighting Wings game system (Volume 4) goes to the Russian front, modeling aircraft and situations from the German invasion of Russia in the Summer of 1941 to the fall of Berlin in 1945. 48 new aircraft ADCs (very few duplicates from previous games and if so these are updated with better information), two double sided maps for four unique playing surfaces and two full counter sheets of air and ground units, one half counter sheet of ships and play-aid counters, plus the third edition rules and playa aids for the Fighting Wings system. This game builds on the Whistling Death game Fighting Wings rules. All Whistling Death errata is incorporated and subtle changes make this sophisticated system easier to use. 220 scenarios planned, showing evolution of fighter combat, close air support and the low altitude air war that was the Russian front's primary characteristic. Much more emphasis on air-to-ground than in previous series. A number of air naval scenarios as well.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
1
Play time
60–240 min
Age
14+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
J. D. Webster

Artists

1
Ian Wedge

Publishers

1
Clash of Arms Games

Linked items

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