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Wings Of The Motherland box art

Wings Of The Motherland

Players

2-8

Time

60-240

Age

14+

Weight

4.33

Rating

9.22

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Wings of the Motherland has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Wings of the Motherland has a high replayability score, offering a great degree of variability and freshness in each playthrough. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Wings of the Motherland has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck playing a minor role.

Overview

Fighting Wings game system (Volume 4) goes to the Russian front, modeling aircraft and situations from the German invasion of Russia in the Summer of 1941 to the fall of Berlin in 1945. 48 new aircraft ADCs (very few duplicates from previous games and if so these are updated with better information), two double sided maps for four unique playing surfaces and two full counter sheets of air and ground units, one half counter sheet of ships and play-aid counters, plus the third edition rules and playa aids for the Fighting Wings system. This game builds on the Whistling Death game Fighting Wings rules. All Whistling Death errata is incorporated and subtle changes make this sophisticated system easier to use. 220 scenarios planned, showing evolution of fighter combat, close air support and the low altitude air war that was the Russian front's primary characteristic. Much more emphasis on air-to-ground than in previous series. A number of air naval scenarios as well.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
J. D. Webster

Artists

1
Ian Wedge

Publishers

1
Clash of Arms Games

Linked items

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