Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The first of J.D. Webster's World War II air combat wargames.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The first of J.D. Webster's World War II air combat wargames. This game focuses on combat over Europe from 1943-1945. It's first game of the Fighting Wings series. The second game in the series, Achtung Spitfire, appeared in 1995 with upgraded the game mechanics and Whistling Death, the third entry in the series with further revisions, was published in 2003. The Fighting Wings series is related to the AirPower series (Air Superiority , Air Strike and The Speed of Heat), also by J.D. Webster