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Thunder In The East box art
2018 Ranked #5,875

Thunder In The East

A strategic World War II wargame has Axis and Soviet commanders fight across the Eastern Front. Divisions, corps, armies, air units, and weather model the scale of the long campaign.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2-4

Play time

480-720 min

Age

13+

Complexity

4.06/5

Rating

8.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Frank Chadwick’s ETO (European Theater of Operations) is a series of linked games covering the land campaigns of World War II in Europe using a constant map and unit scale, and common rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Frank Chadwick’s ETO (European Theater of Operations) is a series of linked games covering the land campaigns of World War II in Europe using a constant map and unit scale, and common rules. Thunder in the East is the first game in that series, this one covering the titanic struggle on the Russian Front. This is a two-player game (although teams or even solitaire play would be just fine): one player assumes the role of the Axis (Germany and its allies) and the other player assumes the role of the Soviets (i.e., the Soviet Union). The individual ground units represent Divisions of 10-15,000 soldiers, Corps (from the Latin word "Corpus," meaning body) of approximately 25-50,000 soldiers, or Armies of approximately 75,000 or more men. The Soviet ground units are mostly armies of approximately 40,000 men each, with a few cavalry and airborne corps of about 10,000 men each. Air units represent about 200 combat aircraft early in the war, and gradually more as the war progresses. Each hex on the map represents 30 miles of actual terrain from side to side, and each Game Turn represents the passage of 7.5 days (or up to 15 days during inclement weather).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
480–720 min
Age
13+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Artists

1
Tim Allen

Publishers

1
Victory Point Games

Linked items

No published linked games yet.