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Rise And Decline Of The Third Reich box art
1974 Ranked #2,227

Rise And Decline Of The Third Reich

Grand WWII strategy game where powers manage diplomacy, production, and campaigns across the rise and fall of Nazi Germany. Global decisions interact over years of conflict, so every offensive must fit a larger political and military plan.

Wargames Negotiation Political Grid Movement Hexagon Grid

Players

2-6

Play time

240-720 min

Age

14+

Complexity

4.33/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Rise and Decline of the Third Reich" is a realistic wargame simulation of the strategic situation as it existed in Europe during WWII.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Rise and Decline of the Third Reich" is a realistic wargame simulation of the strategic situation as it existed in Europe during WWII. It features 6 wargames in 1; a campaign game of 24 turns which runs from the invasion of Poland to Germany's final defeat or victory, an advanced game providing additional complexity, a multi-player version (in which even the Italian player can be the winner), and three 12-turn scenarios which allow you to play faster games. Third Reich is not for the faint of heart or the beginner simulation gamer. For 2 to 6 players. 560 counters which includes 1 blank one Rise and Decline of the Third Reich is a classic Strategic level board-wargame covering the European theater of WWII. The game is huge in scope. Players take on the roles of all of the major national powers and can simulate the entire war effort from 1939 until the end (often isn't until 1946). This game is a favorite of many because of an excellent balance between politics and military might, and it gives players a chance to try things that did not happen historically to see if they might have worked better (e.g., Germany invading Spain). This wargame is definitely not for the novice gamer. The rules are intricate, and there are many factors for players to deal with: resources, unit production, negotiation, and, of course, strategic warfare. Avalon Hill Complexity rating - 10

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–5
Play time
240–720 min
Age
14+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
John Prados

Artists

3
Don Greenwood Rodger B. MacGowan W. Scott Moores

Publishers

1
The Avalon Hill Game Co