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D-day: The Great Crusade box art

D-day: The Great Crusade

Players

1-4

Time

120-720

Age

12+

Weight

2.92

Rating

6.59

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

D-Day: The Great Crusade has a high replayability score due to its strong variability in gameboard, expansions, and strategic depth. It offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

D-Day: The Great Crusade has a high strategic element, with minimal reliance on luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

D-DAY - The Great Crusade: The Invasion of Normandy, June 6, 1944 by designer Danny Holte portrays the invasion of France by Allied forces during World War II. Suitable for solo and team play, the game covers Operation Overlord from June 6th and depicts the action in Normandy until July 6, 1944. This is a regimental level (some battalions), 2-map game covering the first 30 days of the campaign in Normandy. 1.5 km per hex, 1 day turns. Includes 5 scenarios including the campaign game. Rules include: Air support/bridge destruction, Naval support, Artillery bombardment, Interdiction, Weather, Replacements/Unit Breakdown plus more. Low to Moderate complexity, Suitable for 2-4 players, as well as for solitaire play. 480 color die-cut counters depicting the military formations that saw action in the Normandy Campaign; TWO 22 x 34 game maps depicting the Normandy peninsula on heavyweight stock; Two Play Aid Cards; Complete rulebook with historical notes and designer's commentary.

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Editions

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Credits

Designers

1
Danny Holte

Publishers

1
Moments in History

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