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Normandy '44 box art
2010 Ranked #1,731

Normandy '44

Regimental WWII wargame where commanders reenact the D-Day landings and the battles across Normandy that followed. Terrain and reinforcements shape each campaign, forcing both sides to turn limited momentum into lasting control.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2-3

Play time

Not listed

Age

?+

Complexity

3.37/5

Rating

7.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from GMT website :) Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website :) Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen. The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks. The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game. Game Scale: Turn: 1 day Map: approx 2.3 miles /3.8 km per hex Unit: Battalions to Brigades Game Contents: One 22 x 34" map Two countersheets (456 9/16" dual-side printed counters) One 32 page rulebook Two Combat & Terrain Player Aid Cards (2 sided) Four Set-up/Reinforcement Cards (three 1-sided, one 2-sided) One 6-sided dice Complexity: low to intermediate Playing Time: 4 - 10 hours

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–3
Best with
1–3
Play time
420 min
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Mark Simonitch

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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