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Storm Over Scandinavia box art
1998 Ranked #12,052

Storm Over Scandinavia

Grand operational war game has commanders explore campaigns across Norway, Denmark, Sweden, and Finland during World War II. Multiple invasion scenarios combine land, sea, air, and political choices at Europa scale.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-4

Play time

Not listed

Age

12+

Complexity

4/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Storm Over Scandinavia covers Denmark, Norway, and Sweden. The centerpiece of this new release is the re-issuing of Narvik: The Campaign in Norway, 1940.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Storm Over Scandinavia covers Denmark, Norway, and Sweden. The centerpiece of this new release is the re-issuing of Narvik: The Campaign in Norway, 1940. This release ties into Grand Europa by providing state-of-the-art Order of Battle information on Swedish, Norwegian, and Danish armed forces from 1939 to 1945 and German Northern Theater armed forces from 1940 to 1943. Europa IV game. Components: Narvik rules and orders of battle (20 pages) Storm Over Scandinavia Scenario rules (70 pages) Storm Over Scandinavia orders of battle (60 pages) 8 map sections (5C-NW; 5C-SW; 5C-NE; 10B-NW; 10B-SW; 10B-NE; 10B-SE; 13A-NE) - each 1/4 Europa map size 2 map sections (1C-NW; 5C-SE) - each 1/8 Europa map size Five countersheets (Europa countersheet n° 91, 92, 93, 94; Europa Universal marker sheet) - 1,400 counters 4 Narvik charts & tables 8 Storm Over Scandinavia charts & tables 5 Grand Europa charts/tables/displays Note on maps: 1C, 5C, 10B, 13A were Europa full maps; NW=NorthWest, SW=SouthWest'...etc' (BGG user's description) Narvik: This is an intense combined arms game. Germany has an overwhelming array of ground, sea and air forces for the invasion. The Allies have time and space on their side. While they can not stand toe to toe with the Germans, they can cause a lot of trouble; they can win the game. This is the second most popular The Europa Series game ever produced. It has a very even play balance and offers unending variations.Storm Over Scandinavia: The code name of the invasion: Weserubung. It started out as a junior officer and high command war game. A "what-if" scenario on how to invade Norway. It ended up as a full-blown, multi-corps invasion on the event of Germany's attack on France. The Europa level invasion of Norway. The combined arms are also present. The unit and time scales are at Europa levels. The Four Hour War: Germany invades Denmark. Will the Danes resist (that would make it a Five Hour War)? Germany used Denmark as a stepping stone to Norway. Germany had to have a perfect invasion of Denmark to ensure a chance of success against Norway. If you choose to play this scenario, as the Germans, good luck. It is an eye-popping special ops gamble. If you lose as the Germans, no easy invasion for Norway. Northern Theater of Operations (NTO): NTO Combines Weserubung and A Winter War. It begins with the Soviet attack against Finland. The western Allies may intervene to aid Finland. To do so they must transit through Norway. Norway may disagree with this and the Germans may intervene to prevent the Allied intervention. Makes your head hurt, don't it? Ownership of A Winter War (currently available from Games Research/Design (GR/D)) is required for this scenario. Invasion Sweden: No tour of Scandinavia is complete without a visit to sunny Sweden, right? Well, why would the Germans invade Sweden? To prevent them from helping Norway? Maybe. To ensure a flow of iron ore to Germany? Perhaps. Because they can? Why not. Germany decided against this invasion, but now you have the option of testing out such an invasion in this scenario. (from back of the box)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
480 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

3
John Astell A. E. Goodwin Winston Hamilton

Artists

1
Darla Hamilton

Publishers

1
Games Research/Design (GR/D)

Linked items

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