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Lost Victory: Manstein At Kharkov, Winter 1943 box art

Lost Victory: Manstein At Kharkov, Winter 1943

Players

1-4

Time

120-720

Age

12+

Weight

3.44

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Lost Victory: Manstein at Kharkov, Winter 1943 has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation, as players primarily compete against each other rather than work together towards common goals. Overall, the game has a good level of player interaction.

Replay value

Lost Victory: Manstein at Kharkov, Winter 1943 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. While the easiness to learn score is lower, the overall replayability score is still strong.

Luck profile

The final luck score for Lost Victory: Manstein at Kharkov, Winter 1943 is 7. This indicates a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Lost Victory: Manstein at Kharkov, Winter 1943, puts you in command of the opposing forces in the winter 1943 campaign. A unique integrated Ops Phase lets you choose what your units do and when they do it without any artificial limits on when they can move and fight. This system is complemented by a system of combat bonuses that lets you choose just the right weapons for each battle you fight. Together, they give you unparalleled control over your armies. But watch out: if the wrong HQ is coordinating an attack or units from too many different formations are involved, you can find your perfect attack coming apart at the seams. Then you may face every commander's nightmare: the dreaded SNAFU that leaves your assault in shambles and your career in doubt. Game features: Fast-paced game system built around integrated Ops Phase in which players can freely combine movement, combat, support and bombardment operations in any desired order. Realistic combat system that includes artillery, tank, antitank, and engineer effects, assault bonuses for penal battalions and the influence of C3I. Special SNAFU system models -- what happens when military planning goes awry. *Multiplicity of unit types, including motorized infantry, panzergrenadiers, heavy tanks, assault guns, flammpanzers, recon, motorcycle, cavalry, partisans, ski troops, commandos, katayushas, armored trains and ersatz units. Special rules for weather, recon, reaction, HQ's, fuel depletion, urban uprisings and Soviet recruitment. Game Scale: Game Turn: 3 days Hex: 4 miles / 6 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (480 1/2" counters) One 32-page Lost Victory rulebook One 12-page Lost Victory Study Booklet (Designers Notes) Two 4-page dual-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-12 hours

Editions

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Credits

Designers

1
David James Ritchie

Artists

3
Rodger B. MacGowan Mark Simonitch Joe Youst

Publishers

1
GMT Games

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