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Enemy At The Gates box art
Rich game profile

Enemy At The Gates

On a cold, foggy morning in November, 1942, a four-hour artillery barrage rocked the Rumanian lines north and south of Stalingrad. Countless swarms of Red infantry, tanks, and guns then swept the lines. In four days, the pincers met near Kalach-um-Don – entombing the 6th Army in...

Players

1-4

Time

?-?

Age

12+

Weight

4.4

Rating

7.64

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Enemy at the Gates has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Enemy at the Gates is 6.333. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

On a cold, foggy morning in November, 1942, a four-hour artillery barrage rocked the Rumanian lines north and south of Stalingrad. Countless swarms of Red infantry, tanks, and guns then swept the lines. In four days, the pincers met near Kalach-um-Don – entombing the 6th Army in Stalingrad. During the next three months, the Germans will reel from successive Soviet hammer blows, try in vain to relieve the 6th Army, and fail to supply it from the air. The 6th Army surrenders, and only the counter-attack by von Manstein’s panzers stop the red tide. The turning point of World War II in Europe has passed. Enemy at the Gates, the second Operational Combat Series release by The Gamers, offers players different challenges from those in the very popular game Guderian’s Blitzkrieg. The Soviet army has rearmed and reorganized their Tank Corps – their challenge to the Panzer Divisions. The unique force structures of each side force players to fight differently in order to maximize their strengths. And, of course, players must face the toughest operation and strategic choices they have ever faced. When to stand, when to run…and when to strike. Enemy at the Gates covers the entire period from 19 November 1942 to mid-March 1943. There are numerous one and two map scenarios. The game covers Operation Uranus, Operation Little Saturn, the German Relief and airlift efforts, and Operation Star and Gallup (to include von Manstein’s famous “backhand blow”). Extensively researched, playtested, and developed, Enemy at the Gates will satisfy the Eastern Front interest of any gamer who wants to know more than the pulp-history version of these pivotal events! Features: Dynamic and fluid situation All of the pivotal battles in AG South The creation of the Stalingrad pocket The relief effort and airlift Mansteins famous Backhand Blow! Follow-on to the popular Guderian's Blitzkrieg: The Drive on Moscow game and system- refined based on player feedback Player skill is highly rewarded Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army Game Inventory: Four 22 x 34" maps (Maps A, B, C & D) One 8 x 11" Stalingrad 'Blow-Up' map Eight dual-side printed countersheets (5 combat, 3 markers - 2,800 1/2" counters) One 36-page OCS rules booklet One 36-page Enemy at the Gate game specific rules booklet Two 6-page OCS version 2.0 Charts & Tables Folders Four Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more (from the Game Box) All 4 maps were changed and reprinted in 2001. Updated and replaced by Case Blue.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Dean Essig

Artists

1
Dean Essig

Publishers

1
The Gamers

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