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Air Superiority box art
Rich game profile

Air Superiority

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each...

Players

1-6

Time

60-240

Age

12+

Weight

3.92

Rating

6.83

Should this hit the table?

Quick read before the metadata.

Air Superiority has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Air Superiority has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation in the game.

Replay value

Air Superiority offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Air Superiority has a strong replayability score of 7.85 out of 10.

Luck profile

Air Superiority has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, Air Superiority offers a balanced mix of luck and strategy.

Overview

What ABG knows about this game

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
J. D. Webster

Artists

3
Lauretta Oblinger Dana Reischauer Steve Venters

Publishers

2
Game Designers' Workshop (GDW Games) Hobby Japan

Linked items

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