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Air Superiority box art
1987 Ranked #5,877

Air Superiority

A detailed air-combat simulation has jet pilots maneuver, spot targets, lock on, and fire missiles. Aircraft cards and logs track speed, altitude, fuel, weapons, and cumulative damage through each scenario.

Wargames Aviation / Flight Modern Warfare Grid Movement Hexagon Grid

Players

1-6

Play time

60-240 min

Age

12+

Complexity

3.92/5

Rating

6.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
60–240 min
Age
12+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

1
J. D. Webster

Artists

3
Lauretta Oblinger Dana Reischauer Steve Venters

Publishers

2
Game Designers' Workshop (GDW Games) Hobby Japan