Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.