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Phoenix Command box art
1986 Ranked #16,385

Phoenix Command

A tactical firearms combat system has miniature or map-based forces use detailed aiming, firing, and weapon data to resolve scenarios. Its focus on realistic gunshot effects and modern weapon statistics makes each confrontation hinge on precise combat choices.

Wargames Miniatures Modern Warfare Grid Movement Hexagon Grid

Players

2-12

Play time

60-240 min

Age

?+

Complexity

4.45/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra realistic" (in the form of ultra-detailed) firearms combat: "Phoenix Command combines accurate simulation of gunshot wounds with detailed aiming and firing rules, and authentic modern weapon data to create a simple, fast-paced game with an incredibly realistic feel." Two sample hex map scenarios were included: The Bridge at Oppenheim (for 6-9 players, a NATO squad holds a bridge against a Soviet advance) and The Defense of the Apollo Ray (for 5 players, SAS versus terrorists hijacking a luxury liner). A number of supplements supplied the statistics for firearms of different eras. These initially included supplements for Modern Military Small Arms (1946-1960), Civilian & Police Weapons (1946-1990), Military Weapons of WWII (1919-1945), and Military Weapons of WWI (1890-1918). More detail description of all book published can be found on RPG Geek.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–12
Best with
2–3
Play time
60–240 min
Complexity
4.5/5
Credits and catalog connections

Credits

Designers

1
Barry Nakazono

Artists

2
Toni Dennis Nadir Elfarra

Publishers

1
Leading Edge Games

Linked items

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