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War And Peace box art
Rich game profile

War And Peace

From the autumn of 1805 through the climactic summer of 1815, the entire 10 year conflict between France, England, Austria, Prussia, Russia, and Spain, is re-created in 10 separate scenarios. Each historical scenario is presented as a separate 2-player game with an average playin...

Players

2-6

Time

120-180

Age

12+

Weight

3.29

Rating

6.72

Should this hit the table?

Quick read before the metadata.

War and Peace has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

War and Peace has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

War and Peace offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, War and Peace has a strong replayability score of 8.05.

Luck profile

War and Peace has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

From the autumn of 1805 through the climactic summer of 1815, the entire 10 year conflict between France, England, Austria, Prussia, Russia, and Spain, is re-created in 10 separate scenarios. Each historical scenario is presented as a separate 2-player game with an average playing time of 2-3 hours. Avalon Hill Complexity rating - 5 ScenariosIncluded are the following scenarios: I. Austerlitz, 1805; II. Jena to Friedland, 1806-07; III. Wagram, 1809; IV. Napoleon in Russia, 1812; V. The War of Liberation, 1813; VI. Napoleon at Bay, 1814; VII. Waterloo, 1815 VIII. The Peninsular War, 1808-1814; IX. Spain: 1811-1814; X. War and Peace: 1805-1815 Grand Campaign Game. New ScenariosXI: The Final Glory Rules to Link the 1812, 1813 and 1814 Scenarios of WAR and PEACE- Originally provided as an article in General Vol. 17 Issue 1 it provides rules to link the original 1812, 1813, and 1814 scenarios. Was also included in the 2nd Edition of the rules, released in 1981, and is incorporated in to the 3rd Edition Rulebook. XII: Marengo The Italian Campaign of 1800. This, the 12th official scenario, was released in General Vol. 26 Issue 6. It is incorporated in to the 3rd Edition Rulebook XIII: From Montenotte to Rivoli - Bonaparte's First Command: The Italian Campaign of 1796-97 A Scenario By Tom Cundiff. This scenario was included in Fire & Movement Issue No. 146 XIV: The Army of the Orient - Bonaparte in Egypt 1798-99 A Scenario By John Gant. **Development Now Complete. To be included in the Sequel to War and Peace** Campaign GameThe Campaign Game had Naval Rules, and Diplomatic rules that deviated from and altered the structure used for the other scenarios. Some players complained of ambiguities in these rules and the Campaign Game became known as difficult to play, and unbalanced for 2 players to play. Some commented that the Campaign Game felt "tacked on" to an otherwise excellent collection of scenarios. General Vol. 23 Issue 4 provided official rules to help with the 2 player Campaign Game. However, regarding the Naval Rules, an official correction (2nd Edition Rules of '81) would further complicate matters until the game designer released his own update in General Vol. 19. Issue 5. The Campaign Game was further altered for "more realism" by an article in General Vol. 31 Issue 2. 3rd Edition GameThis Unofficial 3rd Edition of the Rules compiles and reconciles all of the differences in the rules, as published by Avalon Hill over the years. Comprised from the 1st Edition Rulebook, Errata, 2nd Edition Rulebook, 3rd Edition Naval Rules (Official), Q&A, and Misc. released by Avalon Hill through the years, the 3rd Edition Rulebook is the definitive edition. Also included are all official variants and optional rules. Available now for download in the 'Files' section of this page. This effort embraced the official work almost exclusively. The 4th Edition will attempt to fix some of the issues in the official work. 4th Edition Game Available NowThe Unofficial Mapboard, in support of the comprehensive rulebook and titled the 4th Edition Mapboard, is now available. 1st Edition Mapboard was the initial release. Some suggestions for updates were made so that is considered the 2nd Edition (for those who used whiteout on the 4th river of Kiev). The brand new map was the 3rd Edition. The 4.0 version, where unofficial work is involved, is available now on the VASSAL web site as part of the module and as a PDF for printing. The 4th Edition Rulebook is specific to the 4th Edition Mapboard and has significant unofficial work to fix various issues. The primary focus of the 4th Edition was the new map and the Grand Campaign Game.

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Editions

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Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Mark McLaughlin

Artists

1
Denis Dighton

Publishers

1
The Avalon Hill Game Co

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