Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Napoleon at Bay" is a division level, two-player simulation of the Campaign of 1814 which was one of Napoleon's finest. He conducted this campaign with subtlety and lightning speed against heavy odds, attacking isolated enemy forces on advantageous terms.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"Napoleon at Bay" is a division level, two-player simulation of the Campaign of 1814 which was one of Napoleon's finest. He conducted this campaign with subtlety and lightning speed against heavy odds, attacking isolated enemy forces on advantageous terms. This game shows Napoleon's skill in a classic use of interior lines, shifting to engage the combined armies of Russia, Prussia and Austria. GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. 1983 Edition: 260 counters (includes 18 blanks)