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Hundred Days Battles box art
1979 Ranked #13,167

Hundred Days Battles

Napoleonic strategy wargame has French forces march toward Brussels, defeat Allied armies, or exit the map to win. Allied commanders must prevent those objectives through leader-driven maneuver and combat.

Wargames Napoleonic Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.68/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

On March 1, 1815, The exiled Emperor Napoleon Bonaparte landed a small escort on French soil at Cannes, having escaped from the island of Elba. For the next 100 odd days, he would once again terrorize Europe at the command of the feared imperial French legions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

On March 1, 1815, The exiled Emperor Napoleon Bonaparte landed a small escort on French soil at Cannes, having escaped from the island of Elba. For the next 100 odd days, he would once again terrorize Europe at the command of the feared imperial French legions. Surrounded on all sides by armies of the great European powers, Napoleon's plan was to march north to Brussels, separate the Prussian and Anglo-Allied armies from each other, and defeat each in detail. Destruction of the armies would probably mean peace for France and the saving of the Emperor's Crown. Failure was unthinkable. HUNDRED DAYS BATTLES is Avalon Hill's strategy game for two or three players which recreates the climax of the Hundred Days Campaign. The division sized units of both sides are represented on the map by leaders who command their corps and army formations. Leaders march, force march, and influence combat according to their individual abilities. Combat is resolved by rolling a die on the Combat Results Table. To win, the French must exit units off the map towards Brussels, or destroy the Allied armies. The Allies win by preventing French victory. HUNDRED DAYS BATTLES comes complete with a colorful map of the historic battle areas of southern Belgium, 100 playing pieces, and a short rules booklet. Playing Time: 2 hours Complexity Rating (from 1-10, 10 the highest); 4

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

3
Edward Curran Tom Walczyk Kevin Zucker

Artists

4
Larry Catalano Dale Scheaffer Bruce Shelley Elizabeth Thompson, Lady Butler

Publishers

2
The Avalon Hill Game Co OSG (Operational Studies Group)

Linked items

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