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Napoleon At Bay: Defend The Gates Of Paris, 1814 box art

Napoleon At Bay: Defend The Gates Of Paris, 1814

Players

2

Time

?-?

Age

?+

Weight

3.45

Rating

7.66

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value.

Luck profile

The final luck score for Napoleon at Bay: Defend the Gates of Paris, 1814 is 6.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Time:1430 hrs., February 9,1814 Place: The road north of Sezanne Napoleon has decided on a bold move northward against the advancing Prussian Army, and the movement commands have already filtered down to the front line forces. Fifty-man patrols of cavalry vedettes from Doumerc's I Cavalry Corps are screening the countryside for any signs of the enemy, especially the dreaded Cossacks with their long lances. But on this occasion, the Cossacks are off their guard and oblivious to the storm approaching. Napoleon at Bay gives you the vedettes, to conceal friendly forces and find enemy concentrations. Napoleon at Bay includes: Two 22" x 32" full color maps 360 color-coded playing pieces Seven Introductory Battle Scenarios Continuous 31 Turn Campaign Game Playing time up to one hour per turn Uses Standard Rules from The Campaigns of Napoleon Series Organization Displays to conceal force structure Command and Administration, March Attrition Individual Leader Initiative Forced March during the Enemy Turn Pitched Battle allows many rounds of combat Exclusive Rules and Historical Notes Cavalry Scouting & Screening All-new graphics All in a completely new 3rd edition GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kevin Zucker

Artists

4
Rodger B. MacGowan Jean-Louis Ernest Meissonier Christopher Moeller Joe Youst

Publishers

1
OSG (Operational Studies Group)

Linked items

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