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1806: Rossbach Avenged box art
1998 Ranked #11,166

1806: Rossbach Avenged

Maneuver forces across tactical or historical battle maps.

Wargames Napoleonic Wargame Action Points Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.25/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Time: 1600 hrs. October 13, 1806 Napoleon and Lannes are standing, surveying the situation from the Windknolle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Time: 1600 hrs. October 13, 1806 Napoleon and Lannes are standing, surveying the situation from the Windknolle. Beyond the slope, they can begin to see the fire lights of the Prussians in the valley. The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. After studying the glow of Prussian campfires Napoleon correctly surmised the entire Prussian Army was nearby. He mistakenly assumed, however, they were preparing to fight him here. This almost proved fatal for Marshal Davout, approaching from the east. For on the morrow, while Napoleon and the majority of the French fight here, Davout's III Corps alone will engage the bulk of the Prussian Army at Auerstadt. 1806: Rossbach Avenged includes: Rules: Six Days of Glory System Players: Two (or two teams) Scenarios: Nine, from meeting engagements to full campaign (the Campaign Scenario can begin on any day.) Maps: Two 22" x 34" full color maps designed by Joe Youst Counters: 280 two sided units by Rodger MacGowan Quick Set-up: one 11 x17 OB Display for each player allows you to set-up (or replay) the entire campaign day-by-day. GAME SYSTEM: DAYS System - scale = 1,600m/hex, - time = 6 hours/GT, - strength = 800-1,000 men/SP.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Kevin Zucker

Artists

3
Rodger B. MacGowan Christopher Moeller Joe Youst

Publishers

1
OSG (Operational Studies Group)

Linked items

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