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1806: Rossbach Avenged box art

1806: Rossbach Avenged

Players

2

Time

?-?

Age

12+

Weight

3.25

Rating

7.03

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.

Replay value

1806: Rossbach Avenged offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.16 out of 10.

Luck profile

1806: Rossbach Avenged has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Time: 1600 hrs. October 13, 1806 Napoleon and Lannes are standing, surveying the situation from the Windknolle. Beyond the slope, they can begin to see the fire lights of the Prussians in the valley. The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. After studying the glow of Prussian campfires Napoleon correctly surmised the entire Prussian Army was nearby. He mistakenly assumed, however, they were preparing to fight him here. This almost proved fatal for Marshal Davout, approaching from the east. For on the morrow, while Napoleon and the majority of the French fight here, Davout's III Corps alone will engage the bulk of the Prussian Army at Auerstadt. 1806: Rossbach Avenged includes: Rules: Six Days of Glory System Players: Two (or two teams) Scenarios: Nine, from meeting engagements to full campaign (the Campaign Scenario can begin on any day.) Maps: Two 22" x 34" full color maps designed by Joe Youst Counters: 280 two sided units by Rodger MacGowan Quick Set-up: one 11 x17 OB Display for each player allows you to set-up (or replay) the entire campaign day-by-day. GAME SYSTEM: DAYS System - scale = 1,600m/hex, - time = 6 hours/GT, - strength = 800-1,000 men/SP.

Editions

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Credits

Designers

1
Kevin Zucker

Artists

3
Rodger B. MacGowan Christopher Moeller Joe Youst

Publishers

1
OSG (Operational Studies Group)

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