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The Habit Of Victory: From Warsaw To Eylau To Friedland, 1806-7 box art
2007 Ranked #8,702

The Habit Of Victory: From Warsaw To Eylau To Friedland, 1806-7

A Napoleonic campaign wargame has commanders maneuver forces through Warsaw, Eylau, and Friedland. Movement-command cards speed administration and introduce events, while dispersed units and scouting confuse the enemy.

Wargames Napoleonic Wargame Campaign / Battle Card Driven Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

3.36/5

Rating

7.66

Not enough signal Highly interactive Not enough signal

Overview

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance. Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland. Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland. A massive Grand Scenario of up to 69 turns. During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy. GAME SYSTEM CNS 2x - scale = 6 km (3.75 mi)/hex, - time = 3 days/GT, - strength = 3,000 men/SP.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
120 min
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Mark Herman Kevin Zucker

Artists

4
Antoine-Jean Gros Knut Grünitz Mark Simonitch Joe Youst

Publishers

1
OSG (Operational Studies Group)

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