Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the Publisher: our games explore the major battles of 1806-07, where the French Army encountered two different opponents with different capabilities, from the leadership-challenged Prussians in Thuringia and Saxony to the chaotic battle conditions in winter against the Russians. Based on OSG's Special Studies, which provide a turn by turn narrative of the four battles.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
From the Publisher: our games explore the major battles of 1806-07, where the French Army encountered two different opponents with different capabilities, from the leadership-challenged Prussians in Thuringia and Saxony to the chaotic battle conditions in winter against the Russians. Based on OSG's Special Studies, which provide a turn by turn narrative of the four battles. Each game shows the approach to the battlefield on the day before battle. The Jena-Auerstädt game has both battlefields on one map and allows both sides to re-deploy before battle. Set at the scale of Napoleon's Last Battles-525 yards per hex and one hour turns-the game retains the Command System of Commanders and Corps Officers. BATTLES SIMULATED JENA-AUERSTÄDT-13-14 October 1806 PULTUSK/GOLYMIN-24-25 December 1806 EYLAU-7-8 February 1807 FRIEDLAND-13-14 June 1807 DESCRIPTION Napoleon's Last Battles system, following Four Lost Battles: 525 yards (480 meters) per hex, 1 hour per turn, 500-800 men per strength point. Each game lasts about 40 turns. COMPONENTS Four 22 x 34" full-color maps Two Rulebooks (36 pages and 24 pages) One 2" game box Two counter sheets = 560 units Three player aid sheets Four player aid cards Two decks of 50 playing cards = 100 cards GAME SYSTEM Napoleon's Last Battles (NLB-Series) - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP.