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Silent Death box art
1990 Ranked #5,057

Silent Death

This miniature space-combat game has players maneuver squadrons and attack opposing ships to win the battle. Damage and ammunition tracking add consequences to every exchange, while optional rules let groups tune the level of detail.

Wargames Miniatures Science Fiction Grid Movement Hexagon Grid

Players

2-8

Play time

Not listed

Age

10+

Complexity

2.76/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Silent Death is a space combat game, normally played with miniatures. Most ships are fighter and heavy-fighters in size, but there are expansions to include gunboats and small capital ships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Silent Death is a space combat game, normally played with miniatures. Most ships are fighter and heavy-fighters in size, but there are expansions to include gunboats and small capital ships. Each ship has a control sheet to make all bookkeeping (mostly damage and ammo when necessary) easier. The game is normally played in 10 turns, each player alternate moving all ships before making attacks. From designer's notes: Silent Death is an attempt to produce a fun and fast-moving game that is simple to learn. The mix of design trade-offs (detail for playability) in the Standard Game feels about right, but since you can't satisfy all of the people all of the time, we piled in a bunch of optional rules so players can find their own optimum mix; either simpler or more complex. Re-implemented in: Silent Death: The Next Millennium Deluxe Edition

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–6
Play time
120 min
Age
10+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Kevin Barrett

Artists

4
William Hyde Angus McKie Darrell Midgette Raymond Rubin

Publishers

1
Iron Crown Enterprises