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Star Quest box art
1979 Ranked #22,951

Star Quest

Players pilot trading-house spaceships through an unexplored star system in a combat race, trying to survive and reach a prize first. Energy management, gravity, missiles, and hyperspace force constant decisions between speed, evasion, and attack.

Wargames Science Fiction Space Exploration Grid Movement Hexagon Grid

Players

2-6

Play time

30-60 min

Age

12+

Complexity

2.5/5

Rating

4.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Galactic Combat in the 22nd Century!" A game of interstellar combat between the six great trading Houses that control the exploration of the galaxy in the 22nd century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Galactic Combat in the 22nd Century!" A game of interstellar combat between the six great trading Houses that control the exploration of the galaxy in the 22nd century. Plan out your moves while expending energy to accelerate and decelerate, travel in and out of hyper-space, lauch and evade missiles. Can you survive and make it to the prize before anyone else? Starquest is a game of Interstellar combat as the spaceships of from two to six players move and fight around an unexplored star system. To survive Players must learn the most effective ways to accelerate and decelerate their spaceships, how to launch and evade missiles, how to deal with the powerful gravity field of the star itself and when to risk a return to Hyperspace. The game contains a colorful map, 100 cardboard playing pieces and a short rules booklet. Starquest is a fast moving game that can be played in anywhere from a few minutes to an hour.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–3
Play time
30–60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

3
Edward Curran Gail Saddy Tom Walczyk

Artists

1
Larry Catalano

Publishers

1
OSG (Operational Studies Group)

Linked items

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