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Blood Bound box art
2013 Ranked #3,049

Blood Bound

Hidden-identity deduction game where members of rival vampire clans seek to kidnap the opposing Elder. Attacks reveal dangerous fragments of information, so every move must uncover the enemy while protecting the secret allegiance of your own clan.

Party Games Bluffing Deduction Role Playing Variable Player Powers

Players

6-12

Play time

Not listed

Age

14+

Complexity

1.64/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder? At the start of the game, each player knows three things: Who they are and to which clan they belong That a few other players are allies, while everyone else is the enemy of both themselves and their clan The clan to which one of their neighbors belongs – although some characters can lie about their clan identity Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice. In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
6–12
Best with
6–12
Play time
30 min
Age
14+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Kalle Krenzer

Artists

2
Shaun Boyke Marina Fahrenbach

Publishers

4
Arclight Games Edge Entertainment Fantasy Flight Games Giochi Uniti

Linked items

No published linked games yet.