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Battlestations box art

Battlestations

Players

2-8

Time

?-?

Age

12+

Weight

3.4

Rating

7.11

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Battlestations has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Battlestations has a strong interaction score.

Replay value

Battlestations offers a high level of variability in each playthrough with its variable gameboard, multiple paths to victory, and random elements. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Battlestations has a strong replayability score of 7.8.

Luck profile

The final luck score for Battlestations is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Battlestations, you and your friends each play the role of a crew member on a starship that faces whatever grief the Enemy player throws at you. You'll blast enemies, pull outrageous maneuvers, unlock the secrets of alien cultures, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process. In more detail, one player acts in the role of The Enemy and controls aliens, evil characters and any surprises that will come up. The other players take the role of starship crew. Players first build a ship with various tiles, with each tile representing a different location on a ship, such as a bridge, engine room, torpedo room, teleporter room, etc. Players can go to the appropriate room to take the designated action. At the same time, the game is played on a second board representing the space around the ship. The game is played in scenarios. The goal of the game is to complete the scenario specific mission. The crew will win, as a team, if the scenario goals are accomplished.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jeff Siadek

Artists

4
Todd Boyce A. D. Hamilton Patrick Morgan Jason Siadek

Publishers

1
Gorilla Games