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Battlestations box art
2004 Ranked #2,971

Battlestations

Starship roleplaying game where crew members battle enemies, perform maneuvers, and solve alien mysteries while one player controls threats. The ship and crew share every danger, so each action must keep the mission moving without blowing the vessel apart.

Thematic Games Science Fiction Wargame Grid Movement Hexagon Grid

Players

2-8

Play time

Not listed

Age

12+

Complexity

3.4/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Battlestations, you and your friends each play the role of a crew member on a starship that faces whatever grief the Enemy player throws at you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Battlestations, you and your friends each play the role of a crew member on a starship that faces whatever grief the Enemy player throws at you. You'll blast enemies, pull outrageous maneuvers, unlock the secrets of alien cultures, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process. In more detail, one player acts in the role of The Enemy and controls aliens, evil characters and any surprises that will come up. The other players take the role of starship crew. Players first build a ship with various tiles, with each tile representing a different location on a ship, such as a bridge, engine room, torpedo room, teleporter room, etc. Players can go to the appropriate room to take the designated action. At the same time, the game is played on a second board representing the space around the ship. The game is played in scenarios. The goal of the game is to complete the scenario specific mission. The crew will win, as a team, if the scenario goals are accomplished.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–8
Play time
240 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Jeff Siadek

Artists

4
Todd Boyce A. D. Hamilton Patrick Morgan Jason Siadek

Publishers

1
Gorilla Games