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Duel Of Ages Ii box art
2013 Ranked #2,123

Duel Of Ages Ii

Time-scramble adventure game where heroes from different eras meet, explore, and battle on a changing world. Diverse characters create unexpected matchups, so every team must use its unusual mix of powers to seize objectives.

Thematic Games Adventure Fantasy Grid Movement Hexagon Grid

Players

2-8

Play time

Not listed

Age

12+

Complexity

3.41/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team. Although multiple styles of play are available, the standard DoA game-play involves seven phases: Selection of each side’s team of 8-12 characters (kept secret). Building of the interlocking puzzle map to best suit your character’s skills. Selection of a Team White and a Team Black based on character Respect. Revealing and equipping of characters. Bringing characters onto the map based on Respect. A sequence of game rounds where characters maneuver on the map to accomplish adventures, hunt enemy characters and avoid dangerous situations. Counting of total achievements won. The team with the most achievements wins. The game can end at a certain time or after a certain number of rounds. Game play is an unusual mix of tactical wargame-style combat, treasure gathering, and non-combat character teamwork and adventuring, and has no close comparison to other games. Differences between characters are significant, with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting, treasure-gathering and adventuring. From the game box: Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds. Errata (Changes to cards): An Enemy Turned (Lith Card, Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned. Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example, damage from Cube effects or trade damage caused by Hakan. For this purpose, poison damage is caused by a successful Hit.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–6
Play time
150 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Brett G. Murrell

Artists

4
K. Andersen Matthew Attard Armands Auseklis Kerem Beyit

Publishers

1
Worldspanner