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Gunslinger box art

Gunslinger

Players

2-7

Time

?-?

Age

12+

Weight

3.29

Rating

7.15

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Gunslinger has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a low emphasis on cooperation in the game.

Replay value

Gunslinger offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Gunslinger has a strong replayability score of 7.92.

Luck profile

Gunslinger has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

"Fill Yore Hand ..." with Gunslinger, the game of western gunfights. In Gunslinger, you play the part of a western character who is caught in a sudden gunfight, and you face the split-second decisions and incidents of the showdown as bullets start to fly. Gunslinger is based on a quick and easy game system that recreates the split-second nature of gunplay. Each turn the players secretly play cards to define exactly what they will do during the next two seconds in the game. Then they step through these actions on the playing map, resolving each shot in the split-second when it takes place. Gunslinger resolves combat quickly and easily. The attacker draws a result card that shows exactly where his shot hits, which combines with his gun to determine the damage he inflicts. This recreates the critical differences between weapons: Winchesters, Shotguns, Buffalo rifles, Colt's "Peacemaker", Smith & Wesson's breakopen guns and Remington's Derringer are a few of the guns in the game. Gunslinger includes eight two-sided boards (a total of sixteen map faces) portraying town and countryside terrain at a scale of six feet per hex. These boards can be assembled in varying ways to create a vast number of different maps that are used in the gunfights. The terrain includes gullies, hills, trees, watering troughs, wells, hitching posts and the interiors of buildings. Gunslinger presents 26 different gunfights and several hundred variations, including both historical gunfights and made-up situations. Wild Bill Hickok, Billy the Kid, Wyatt Earp, and John Wesley Hardin are just a few of the real gunslingers of history who appear in re-creations of the gunfights that made them famous. Indian raids, barroom brawls and poker games are just a few of the hypothetical situations. Component List(From box back, augmented with detail from Wayne's Books page) Rules 8x two-sided mapboards Result card deck (108) Pad of personal history sheets Countersheet 60 round (people) 112 medium square (objects) 96 small square (tactical) 9 large (horses) Action Cards (130) 7x standard sets of 12 each 4x B1 7x B2 7x B3 5x B4 5x B5 5x B6 5x B7 4x B8 4x B9 "Second Floor" player-aid cards x4

Editions

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Credits

Designers

1
Richard Hamblen

Artists

4
Charles Kibler W. Scott Moores Dale Sheaffer Chris White (I)

Publishers

1
The Avalon Hill Game Co

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