Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
New captains are sent to fight pirates. Bold captains are sent to fight Klingons.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
New captains are sent to fight pirates. Bold captains are sent to fight Klingons. Only the clever Captains are sent to fight the crafty cloaked Romulans! From the designer of Star Fleet Battles and Federation & Empire, Federation Commander: Romulan Border is a fast-moving game of starship combat in the Star Fleet Universe. This is not an 'introduction' to some other title. This is a product in an entirely new direction for the Star Fleet Universe, featuring production values expected by 21st-century gamers - mounted game maps, laminated full-color ship cards, full color counters, and laminated full-color play aids. This is the second base set in the Federation Commander Series (Federation Commander: Klingon Border being the other). This is a complete game and does not require any other products for use. All other Federation Commander Products will work with Romulan Border. Components: 60-page Rev-4 rulebook, 216 half-inch and 20 one-inch full color die cut playing pieces, four full-color double-sided laminated player reference cards, sixteen full color double-sided laminated ship cards, six 8.5x11 hard-mounted double-sided map panels, two dice, paper clips for energy track, wipe-off marker. Improvements over Klingon Border: Higher-quality maps (now used in both products), real wipe-off marker, latest revision rulebook, expanded Sequence of Play. It is far more than just "SFB Lite." It uses the best concepts from the best-selling space combat game of all time with Euro-Game production values and ease of play. Key points include: A typical duel takes one hour The largest fleet battles take four hours, not four days. Energy is spent "on the fly" via a marker on a sliding scale. Ship diagrams are laminated (multiple use, no photocopies!). Color coded charts and ship cards make it easier remembering what goes where. Expansions include more ships, more scenarios, more maps - not complex new rules.