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Void 1.1 box art
2003 Ranked #15,472

Void 1.1

A science-fiction miniature battle game has players command faction forces in skirmishes or large-scale conflicts across contested colonies. Alternating unit activations reward coordinated supporting troops and keep every force engaged instead of waiting through long turns.

Wargames Miniatures Science Fiction Action Points Line of Sight

Players

2-8

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From publisher: VOID is an exciting miniature tabletop battle system for 2 or more players. The game is set in a universe where the human home worlds of Viridia, Ironglass and Prime battle for colonies in the farthest reach of the galaxy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From publisher: VOID is an exciting miniature tabletop battle system for 2 or more players. The game is set in a universe where the human home worlds of Viridia, Ironglass and Prime battle for colonies in the farthest reach of the galaxy. A fourth power, VASA, is the policing body of panhumanic space. It protects the interstellar space lanes and attempts to arbitrate between the ambitious and imperialistic home worlds. With the recent emergence of the alien Koralon race it remains to be seen whether humanity can put aside its petty rivalries and avoid falling victim to this new threat. VOID is a fast paced skirmish game, with the emphasis placed on enjoyable free flowing game play. It uses a unit-by-unit activation system that encourages strategic use of supporting troops, and prevents the game from becoming mired in hour-long turns. The game mechanics are clear and concise, allowing you to fight games ranging from very small skirmishes with only a few miniatures, to massive battles using hundreds of miniatures. Simple enough for beginners, the game system also has subtle depths that will provide a satisfying challenge for the experienced player. The VOID rulebook contains all the rules of play, an armory section and army lists for the four human armies: Viridians, Junkers, Syntha and VASA, as well as the mysterious alien race, the Koralon. A miniature line covering all five armies supports VOID. The models are manufactured in lead-free white metal and polyester resin. The range includes basic troops for the armies, support figures and characters, and larger kits such as the Tiger APC, a huge four-legged walking vehicle.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
1
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Mark Brendan John Grant (I)

Artists

3
Stuart Beel James Worrall Luca Zontini

Publishers

2
i-Kore Ltd. Urban Mammoth

Linked items

No published linked games yet.