Find your next board game
Active filters
Category: Wargame, Abstract Strategy
Classification: Network and Route Building
Clear all
1998
Ages 10+
Through The Desert
7.10
2-5 players
?-? min
2.2 weight
Abstract
Strategy
Abstract Strategy
Animals
Arabian
Chaining
Connections
Enclosure
Animals: Camels
Category: Combinatorial
2019
Ages 14+
Babylonia
7.68
2-4 players
?-? min
2.38 weight
Strategy
Abstract Strategy
Ancient
Area Majority / Influence
Chaining
Hand Management
Ancient: Babylon
Ancient: Mesopotamia
2017
Ages 12+
Tak
7.59
2 players
20-60 min
2.46 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Square Grid
Category: Combinatorial
Components: 4 x 4 Grids
1998
Ages 10+
Kahuna
6.61
2 players
30-40 min
2.05 weight
Abstract
Abstract Strategy
Area Majority / Influence
Hand Management
Network and Route Building
Digital Implementations: Board Game Arena
Digital Implementations: Yucata
2012
Ages 8+
Indigo
6.85
2-4 players
?-? min
1.47 weight
Abstract
Family
Abstract Strategy
Hexagon Grid
Network and Route Building
Point to Point Movement
Components: Gems/Crystals
2020
Ages 14+
Iwari
7.12
2-5 players
?-? min
2.13 weight
Abstract
Strategy
Abstract Strategy
Fantasy
Area Majority / Influence
Cooperative Game
Hand Management
Components: Official Music Soundtrack
Crowdfunding: Kickstarter
2012
Ages 8+
Tsuro Of The Seas
6.52
2-8 players
20-40 min
1.43 weight
Abstract
Family
Abstract Strategy
Nautical
Dice Rolling
Hand Management
Network and Route Building
Crowdfunding: Kickstarter
2014
Ages 14+
1944: Race To The Rhine
7.21
1-3 players
?-? min
2.94 weight
Strategy
Wargames
Transportation
Wargame
World War II
Action Points
Dice Rolling
Movement Points
Country: Belgium
Country: France
2005
Ages 10+
PÜnct
6.80
2 players
?-? min
2.73 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Category: Combinatorial
Components: 3-Dimensional (3D)
1962
Ages 12+
Twixt
6.61
2-4 players
?-? min
2.49 weight
Abstract
Abstract Strategy
Connections
Network and Route Building
Category: Combinatorial
Components: 24 x 24 Grids
2017
Ages 13+
A Handful Of Stars
7.28
2-4 players
90-120 min
3.06 weight
Strategy
Fighting
Science Fiction
Space Exploration
Area Majority / Influence
Deck, Bag, and Pool Building
Hand Management
Admin: Better Description Needed!
2005
Ages 8+
Aqua Romana
6.31
2-4 players
45-60 min
2.16 weight
Family
Abstract Strategy
Ancient
Network and Route Building
Tile Placement
Ancient: Rome
Cities: Rome (Lazio, Italy)
2007
Ages 10+
Ponte Del Diavolo
6.48
2 players
?-? min
2.33 weight
Abstract
Abstract Strategy
Territory Building
I Cut, You Choose
Network and Route Building
Square Grid
Category: Combinatorial
Cities: Venice (Veneto, Italy)
1942
Ages 8+
Hex
6.70
2 players
?-? min
3.16 weight
Abstract
Abstract Strategy
Hexagon Grid
Network and Route Building
Category: Combinatorial
Components: 14 x 14 Grids
2007
Ages 8+
Gipsy King
6.54
2-5 players
?-? min
1.83 weight
Abstract
Strategy
Abstract Strategy
Area Majority / Influence
Modular Board
Network and Route Building
Admin: Better Description Needed!
Category: Combinatorial
2018
Ages 8+
Passtally
6.56
2-3 players
30-40 min
2.21 weight
Abstract
Abstract Strategy
Puzzle
Connections
Network and Route Building
Tile Placement
Components: Rulers
1980
Ages 8+
Trax
6.48
2 players
?-? min
2.13 weight
Abstract
Abstract Strategy
Network and Route Building
Pattern Building
Square Grid
Category: Combinatorial
Digital Implementations: BoardSpace
2019
Ages 8+
Tsuro: Phoenix Rising
6.39
2-8 players
20-50 min
2.43 weight
Abstract Strategy
Hand Management
Network and Route Building
Set Collection
Crowdfunding: Kickstarter
2022
Ages 14+
1941: Race To Moscow
7.14
1-4 players
90-120 min
3.09 weight
Wargames
Trains
Transportation
Wargame
Network and Route Building
Pick-up and Deliver
Point to Point Movement
Country: Belarus
Country: Russia
2015
Ages 8+
Resistor_
6.39
2 players
?-? min
2.18 weight
Abstract Strategy
Card Game
Electronic
Connections
Memory
Modular Board
Crowdfunding: Kickstarter
History: Cold War
2010
Ages 8+
Cornerstone Essential
6.57
2-4 players
?-? min
1.67 weight
Abstract Strategy
Action / Dexterity
Dice Rolling
Network and Route Building
Team-Based Game
Components: 3-Dimensional (3D)
2021
Ages 14+
No Motherland Without: North Korea In Crisis And Cold War
7.47
1-2 players
60-120 min
3.11 weight
Strategy
Wargames
Modern Warfare
Political
Wargame
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Continents: Asia
Country: Korea
2014
Ages 10+
7 Steps
6.17
2-4 players
?-? min
1.74 weight
Abstract
Abstract Strategy
Modular Board
Network and Route Building
Digital Implementations: Yucata
2007
Ages 8+
Kamon
6.48
2 players
?-? min
2 weight
Abstract
Abstract Strategy
Enclosure
Hexagon Grid
Network and Route Building
Category: Combinatorial
Digital Implementations: Boiteajeux