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Hex box art
1942 Ranked #4,274

Hex

This abstract connection game has players link opposite sides of a hexagonal board. Elegant rules hide a deep contest of foresight.

Abstract Abstract Strategy Hexagon Grid Network and Route Building Category: Combinatorial

Players

2

Play time

Not listed

Age

8+

Complexity

3.16/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with - eventually two days a week, on Wednesdays and Saturdays. The solution would always appear in the following column. It was independently invented by mathematician John Nash in 1947 at Princeton University. In 1952, Parker Brothers marketed a version. They called their version Hex, and the name stuck. Hex has the simplest rules of almost any game: connect your color edges with a path of tokens of your color. There is also a "swap rule" (also known as a pie rule) which compensates for the inherent advantage of the first player. There are a number of resources for Hex on the internet, including several real-time servers. If you want to play face-to-face, used Hex sets are occasionally available, and you can also make your own set. A Battlemat with 1" hexes can be cut into a 15x15 rhombus grid. Standard Go stones also work well for this board. It is also playable as a pencil-and-paper game, like the 3M Paper Game version.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Piet Hein John Nash

Artists

3
Rich Carlson Néstor Romeral Andrés Jonatan Rydh

Publishers

4
(Web published) 3M ABRA Brybelly