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Kamon box art
2007 Ranked #10,017

Kamon

A two-player abstract connection game has players place pawns according to the color or symbol on an opponent’s last space. Connecting edges, enclosing spaces, or denying a legal placement offers three different paths to victory.

Abstract Abstract Strategy Enclosure Hexagon Grid Category: Combinatorial

Players

2

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To set up the two-player abstract strategy game Kamon, shuffle the game's 37 tokens and fill the hexagonal grid with one token on each hex. The tokens consist of one blank token and 36 tokens in six colors and six symbols, with each combination appearing once.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To set up the two-player abstract strategy game Kamon, shuffle the game's 37 tokens and fill the hexagonal grid with one token on each hex. The tokens consist of one blank token and 36 tokens in six colors and six symbols, with each combination appearing once. (In earlier versions of the game, tokens were valued 1-6 in each of six different symbols, with one hex being left empty.) The blank token fills space and serves only as a barrier. To start, the black player places one of their pawns on a perimeter space that touches only one side of the hex. The token on this space, e.g. the red fish, indicates where the white player must place one of their pawns on the next turn, either on a red token or on a fish token, and the white player's pawn constrains where the black player can next place a pawn. Players continue taking turns in this manner, and the game ends immediately when one of three victory conditions are fulfilled: A player connects two opposite edges of the grid with their pawns (as in Hex). A player surrounds one or more hexes with a loop of their pawns without regard as to whether those hexes are empty or occupied by the opponent's pawns. A player prevents their opponent from placing a pawn, e.g. by occupying the yellow mountain when no more yellow tokens or mountain tokens are available.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Bruno Cathala

Artists

1
Tom Delahaye

Publishers

2
Cosmoludo Jactalea