Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Have you heard about the Barbarossa campaign? Logistics were the key to either failure or success.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Race
Compete to reach a destination, threshold, or objective before opponents.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Have you heard about the Barbarossa campaign? Logistics were the key to either failure or success. In 1941: Race to Moscow, you take command of one of the three German Army groups and advance towards Moscow! The game is based on the system used in 1944: Race to the Rhine, but the gameplay is much deeper. Armies are divided into armored and non-motorized, transports composed of trucks and trains. And the enemy — the Soviet army — is terribly strong.