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Keep'em Rolling: 1944 – Race To The Rhine box art
2023 Ranked #11,633

Keep'em Rolling: 1944 – Race To The Rhine

Logistics-focused wargame has Allied commanders fuel, feed, and arm corps as they liberate cities toward the Rhine. Advancing too slowly strengthens Axis defense, but moving too fast can collapse the supply chain.

Wargames Transportation Wargame Action Points Movement Points

Players

1-4

Play time

90-120 min

Age

14+

Complexity

2.5/5

Rating

7.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals – and change history by winning the war in 1944, before Christmas! Keep’em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany. As one of the historic Allied Commanders, you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do. Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons en route requires ammo. Feeding your armies as they move forward requires food. The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
90–120 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

5
Jaro Andruszkiewicz Valentin Crespel Rémi Dufourneau Valdemar Gumienny Yves Roig

Artists

1
Bartek J?drzejewski

Publishers

1
PHALANX

Linked items

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