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Point Blank: V Is For Victory box art
2022 Ranked #10,092

Point Blank: V Is For Victory

A tactical World War II squad card wargame has players advance through terrain and complete scenario-specific objectives. Shared action cards drive fire, movement, assaults, and rallies, while terrain changes alter sight lines and defenses.

Wargames Card Game Wargame Campaign / Battle Card Driven Line of Sight

Players

1-4

Play time

60-90 min

Age

14+

Complexity

3.27/5

Rating

8.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Point Blank" is Lock 'n Load Publishing tactical World War 2 squad card wargame for 1-2 players pitted against each other in situational combat scenarios. There is also a solo option as well as partnerships in teams of 2.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Point Blank" is Lock 'n Load Publishing tactical World War 2 squad card wargame for 1-2 players pitted against each other in situational combat scenarios. There is also a solo option as well as partnerships in teams of 2. Each scenario presents the players with a unique situation involving squads of men, support weapons, leaders, and individual armored fighting vehicles. This game pits the forces of the USA against Germany just after the landings in Normandy (June 1944) through October 1944. Each player has victory conditions determined by the scenario in which to defend or take objectives, seek and destroy their opponent’s units, or one of many other different scenario objectives. The game is played on an abstract map board made up of terrain cards in the game and managed through a distance system that accounts for the range to targets, line of sight, and defensive attributes. The player has units that start out on the map and gradually work their way towards their objectives by advancing through the battlefield, all the while conducting combat actions against their opponent or defending their troops from return fire or whatever hell awaits them. Players draw cards from a common action deck where they will play actions on their units on the map board. The game is an IGOUGO impulse system, and turns are managed when the action deck is exhausted. (Some scenarios may require multiple deck exhaustion to finish the game). Actions in the game consist of Fire, Move, Assault, Rally, etc. The action cards contain dice icons on them to determine random results. One of the unique features of the game is that it contains a deck of terrain cards that are not part of the action deck. As players change terrain, they will draw a terrain card in which their moving units will occupy. Some action cards, such as Recon, help players manage what terrain they occupy, but your opponent may have other plans for your moving troops during their turn. Combat in the game is similar to how combat is conducted in Lock n Load Tactical. 2 players can play a game in about an hour (depending on the scenario size), and if you cannot find an opponent, then try the game solo system. In general, the gameplay is fast and exciting and compares to such legendary game systems as Up Front. -description from publisher.

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Editions

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
60–90 min
Age
14+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Sean Druelinger

Artists

2
Blackwell Hird Shayne Logan

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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