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Hinge Of Fate box art
2013 Ranked #16,218

Hinge Of Fate

An alternate-history strategic wargame has commanders explore a possible 1939 French offensive into Germany alongside the Polish campaign. Historical forces and two maps frame a conflict whose alliances and outcomes can diverge from history.

Wargames Wargame World War II Hexagon Grid Magazine: World at War

Players

1-4

Play time

120-180 min

Age

?+

Complexity

2.2/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the editor's website: Hinge of Fate is primarily meant to examine the strategic alternative history possibilities inherent in the campaign that could’ve occurred within Poland and the Rhineland in September 1939 if the French had resolved to keep their promise to launch a “major offensive” into Germany within a week after that nation invaded Poland. The action in that scenario is fought on two maps, East and West, and also allows for the possibility of a last-minute change of side by Stalin.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the editor's website: Hinge of Fate is primarily meant to examine the strategic alternative history possibilities inherent in the campaign that could’ve occurred within Poland and the Rhineland in September 1939 if the French had resolved to keep their promise to launch a “major offensive” into Germany within a week after that nation invaded Poland. The action in that scenario is fought on two maps, East and West, and also allows for the possibility of a last-minute change of side by Stalin. It can be played by two, three or four. There is also a smaller (one map) Historical Scenario, which is played only on the East Map. It can be played by one or two. Both sides’ orders of battle are entirely historical in both scenarios. The main body of rules is written with the alternative history scenario in mind. Each game turn represents three days. Each hex on the West Map represents eight miles from side to opposite side, while the corresponding figure on the East Map is 16 miles. Each counter typically represents an army or occasionally a corps. Also included with this game are bonus and errata counters for Rhineland War,South Seas Campaign, Afrika Korps, Sedan, Partisan ,and Patton’s First Victory. Components: One 22" x 34" map & 176 counters

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
2
Play time
120–180 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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