ABG All Board Games
Operation Jubilee: Dieppe, August 1942 box art

Operation Jubilee: Dieppe, August 1942

Players

1-2

Time

180-240

Age

?+

Weight

2.93

Rating

7.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a significant aspect of the game.

Replay value

Operation Jubilee: Dieppe, August 1942 has a high replayability score due to its variability in gameplay, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Operation Jubilee: Dieppe, August 1942 provides a fresh and engaging experience with high replay value.

Luck profile

The final luck score for Operation Jubilee: Dieppe, August 1942 is 4.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions have a meaningful influence on the game outcome.

Overview

Portrays the disastrous Commonwealth raid against the German-held French port city of Dieppe in 1942. The game uses a simplified version of the D-Day at Omaha Beach system. (from Publisher website :)Operation Jubilee: Dieppe, August 1942 (OJ) is a purpose-designed solitaire game, by John Butterfield, simulating the disastrous Commonwealth raid against the German-held French port of Dieppe on 19 August 1942. It uses an evolution of his well-liked system from our earlier boxed game release: D-Day on Omaha Beach. Historically, a mixed force of Canadian troops and tanks and British Commandos landed on several beaches along a 16-mile stretch of coast, with a variety of objectives. While the commando raids on the flanks met with some success, the major action against Dieppe was a costly failure. It didn’t come close to achieving its objectives, and over 75 percent of that landing force were killed or captured. You control the CW forces assaulting the beaches and struggling to achieve their objectives against intense German resistance. The game system controls the German forces that oppose you. The overall 34x22” large-hex map, which is cut in half and reassembled into a 17"x42" play area, consists of three sector maps: the main map showing the French port of Dieppe and surrounding areas, and two smaller maps portraying coastal areas east and west of the main map. The main map is divided into four areas: Blue Beach, Dieppe town, Green Beach and Rear. Each hex represents 400 meters (438 yards) across; each game turn equals 20 minutes. Units of maneuver are companies and batteries; there are 176 large-size NATO-style and iconic counters in the mix. Rules cover such things as: coastal battery fire, random events, unit depth, command-control and communication, air attack, “what if” variants, amphibious warfare and much more. The game can be completed in about three to four hours. The turn sequence is as follows. I. CW Amphibious Transport Phase 1. Unit Transport 2. Landing Check II. Operations Phase III. Commonwealth Action Phase 1. Beach Landings or Evacuation. 2. CW Actions 3. Recovery IV. End of Turn Phase

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
John H. Butterfield

Artists

1
Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

Linked items

No linked items imported yet.