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Operation Jubilee: Dieppe, August 1942 box art
2010 Ranked #8,669

Operation Jubilee: Dieppe, August 1942

A solitaire World War II wargame has players direct Commonwealth forces during the Dieppe raid against German defenses. Landing, evacuation, command, and random events make every attempt to meet objectives costly.

Wargames Wargame World War II Hexagon Grid Magazine: Strategy & Tactics

Players

1-2

Play time

180-240 min

Age

?+

Complexity

2.93/5

Rating

7.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Portrays the disastrous Commonwealth raid against the German-held French port city of Dieppe in 1942. The game uses a simplified version of the D-Day at Omaha Beach system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Portrays the disastrous Commonwealth raid against the German-held French port city of Dieppe in 1942. The game uses a simplified version of the D-Day at Omaha Beach system. (from Publisher website :)Operation Jubilee: Dieppe, August 1942 (OJ) is a purpose-designed solitaire game, by John Butterfield, simulating the disastrous Commonwealth raid against the German-held French port of Dieppe on 19 August 1942. It uses an evolution of his well-liked system from our earlier boxed game release: D-Day on Omaha Beach. Historically, a mixed force of Canadian troops and tanks and British Commandos landed on several beaches along a 16-mile stretch of coast, with a variety of objectives. While the commando raids on the flanks met with some success, the major action against Dieppe was a costly failure. It didn’t come close to achieving its objectives, and over 75 percent of that landing force were killed or captured. You control the CW forces assaulting the beaches and struggling to achieve their objectives against intense German resistance. The game system controls the German forces that oppose you. The overall 34x22” large-hex map, which is cut in half and reassembled into a 17"x42" play area, consists of three sector maps: the main map showing the French port of Dieppe and surrounding areas, and two smaller maps portraying coastal areas east and west of the main map. The main map is divided into four areas: Blue Beach, Dieppe town, Green Beach and Rear. Each hex represents 400 meters (438 yards) across; each game turn equals 20 minutes. Units of maneuver are companies and batteries; there are 176 large-size NATO-style and iconic counters in the mix. Rules cover such things as: coastal battery fire, random events, unit depth, command-control and communication, air attack, “what if” variants, amphibious warfare and much more. The game can be completed in about three to four hours. The turn sequence is as follows. I. CW Amphibious Transport Phase 1. Unit Transport 2. Landing Check II. Operations Phase III. Commonwealth Action Phase 1. Beach Landings or Evacuation. 2. CW Actions 3. Recovery IV. End of Turn Phase

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
180–240 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
John H. Butterfield

Artists

1
Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

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