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Bloody Ridge: Guadalcanal, 12-14 September 1942 box art
2014 Ranked #18,907

Bloody Ridge: Guadalcanal, 12-14 September 1942

This solitaire historical wargame has players command a Japanese assault to break through Marine defenses on Guadalcanal. Exiting a unit or eliminating headquarters wins, while the game system runs the defenders and artillery pressure.

Wargames Wargame World War II Hexagon Grid History: World War II (Pacific)

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.4/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Bloody Ridge: Decision on Guadalcanal, 13 September 1942 (BR for short) is a purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bloody Ridge: Decision on Guadalcanal, 13 September 1942 (BR for short) is a purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date. The attacked was aimed at nothing less than the capture of Henderson Field and the annihilation of the entire US ground force on the island. You are on the offensive, commanding the Japanese attack force that’s attempting to break through the US Marine defense. The rules system, with your help in handling the mechanics of the process, runs the Marine defense. You win by exiting one or more Japanese units off the north edge of the map, or by eliminating the 1st Marine Division headquarters. Each game turn of BR is equal to about two hours of “real time.” Each hexagon represents 125 yards from side to opposite side. Each unit-counter represents a fire-team, squad, platoon, company or some other similarly sized ad hoc grouping of infantry and/or support weapons. The effect of the historically important off-map USMC field artillery is covered by the bombardment rules (see section 8.0). Components: One 22" x 34" map & 228 counters Magazine: World at War #37

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

3
Eric R. Harvey Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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