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Vinegar Joe's War: Cbi box art
2005 Ranked #15,083

Vinegar Joe's War: Cbi

This strategic wargame has opposing commanders conduct land, air, special, and logistical operations to seize key locations and destroy enemy units. Its campaign spans the theaters shifting war, requiring choices across multiple linked scenarios.

Wargames Wargame World War II Hexagon Grid Magazine: Strategy & Tactics

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.38/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Vinegar Joe's War: CBI (China-Burma-India Theater of Operations) is a wargame of the World War II campaign in Southeast Asia: Malaya, Burma, Indochina and adjoining areas of India and China.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vinegar Joe's War: CBI (China-Burma-India Theater of Operations) is a wargame of the World War II campaign in Southeast Asia: Malaya, Burma, Indochina and adjoining areas of India and China. In that campaign the Japanese overran Malaya, captured the strategic British base of Singapore and conquered Burma. Later campaigns saw the Japanese-Allied struggle for the Indian Frontier, the deployment of the Chindits, and the final Japanese grasp during the Imphal campaign, followed by the Allied counter-attack that won victory in the theater. CBI is intended to be a simple game: it allows for the completion of the entire four year campaign within 16 turns. It includes all critical operations, however: land and air warfare, special operations and logistical considerations. The game has two players: the Allied and the Japanese. Players conduct operations with their units in their own turns. The objective of the game is to capture strategic locales and destroy enemy units. Game scale: Each map hex equals 60 kilometers. Each turn represents three months of operations. Each airstrike represents one or two British wings, US groups or Japanese air regiments. The game includes three scenarios. Scenario 1, "Singapore to Calcutta" is the campaign game, 1941 - 1945 (16 turns). Scenario 2 covers the last Japanese offensive in Southeast Asia: "Imphal". Scenario 3 is a short scenario entitled "Fall of an Empire" and covers only the first few turns of the war, through the 1942-III turn. In addition there are two scenario variants, "Operation Zipper" and "Historic Withdrawals".

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
240 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Joe Youst

Publishers

1
Decision Games (I)