Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Ponte del Diavolo by Martin Ebel is a game that honors both game designer Alex Randolph and Twixt, one of Randolph's most enduring designs.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
I Cut, You Choose
One player divides resources and another chooses which share to take.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Ponte del Diavolo by Martin Ebel is a game that honors both game designer Alex Randolph and Twixt, one of Randolph's most enduring designs. In this tactical 2-player placement game (ostensibly set in Venice, but this is an abstract), players place wooden squares to build "islands" and then attempt to connect them with bridges. Sounds simple, but it's not. With strict rules governing island size and bridge placement, Ponte del Diavolo becomes a tight game of positioning. Much like Randolph's Twixt, the need to think several moves ahead is critical to out-maneuvering your opponent. In honour of the late Alex Randolph (1922 - 2004), who passed away in Venice, there is a picture of him on the box of the game. Online Play Board Game Arena real-time or turn based Boardspace.net real time, AI option Yucata (turn-based) http://www.brettspielnetz.de (German: turn based on a bigger board: 12x12) direct link Jijbent.nl (Dutch: turn based on a bigger board: 12x12) YourTurnMyTurn.com (English: turn based on a bigger board: 12x12) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android