Find your next board game
Timbuktu
6.65
Year1993
Players3-5
Time?-?
Weight2.78
Age10+
Strategy
Deduction
Economic
Hand Management
Memory
Simultaneous Action Selection
Animals: Camels
Continents: Africa
Silverton
7.11
Year1991
Players1-6
Time?-?
Weight3.24
Age12+
Strategy
American West
Economic
Trains
Commodity Speculation
Dice Rolling
Network and Route Building
Admin: Better Description Needed!
Components: Map (Regional scale)
Last Train To Wensleydale
7.09
Year2009
Players3-4
Time?-?
Weight3.25
Age13+
Strategy
Economic
Trains
Auction/Bidding
Network and Route Building
Pick-up and Deliver
Country: England
Series: Cube Rails
Canal Mania
6.89
Year2006
Players2-5
Time?-?
Weight2.89
Age12+
Strategy
Economic
Transportation
Network and Route Building
Open Drafting
Pick-up and Deliver
Country: England
History: Industrial Revolution
Letter Tycoon
6.77
Year2015
Players2-5
Time?-?
Weight1.97
Age8+
Family
Economic
Word Game
Commodity Speculation
Hand Management
Set Collection
Digital Implementations: Board Game Arena
Digital Implementations: Tabletopia
Tao Long: The Way Of The Dragon
6.84
Year2017
Players2
Time10-30
Weight2.73
Age14+
Abstract
Abstract Strategy
Grid Movement
Mancala
Modular Board
Category: Combinatorial
Components: Wooden pieces & boards
Songbirds
6.87
Year2016
Players1-4
Time?-?
Weight1.65
Age8+
Abstract
Family
Abstract Strategy
Animals
Card Game
Area Majority / Influence
Hand Management
Animals: Birds
Players: Games with Solitaire Rules
18mex
7.71
Year2005
Players3-5
Time?-?
Weight3.86
Age14+
Strategy
Economic
Trains
Transportation
Hexagon Grid
Network and Route Building
Stock Holding
Admin: Better Description Needed!
Country: Mexico
Patchwork Doodle
6.60
Year2019
Players1-6
Time?-?
Weight1.24
Age8+
Family
Abstract Strategy
Puzzle
Bingo
Dice Rolling
Paper-and-Pencil
Components: Polyominoes
Game: Patchwork
Merchants Of Amsterdam
6.71
Year2000
Players3-5
Time?-?
Weight2.63
Age10+
Strategy
Economic
Real-time
Renaissance
Area Majority / Influence
Auction: Dexterity
Auction: Dutch
Cities: Amsterdam (The Netherlands)
Country: Netherlands
Mobile Markets: A Smartphone Inc. Game
7.26
Year2021
Players1-4
Time40-80
Weight2.8
Age14+
Economic
Industry / Manufacturing
Action Queue
Deck, Bag, and Pool Building
Layering
Players: Games with Solitaire Rules
Series: Smartphone Inc.
Ave Roma
7.14
Year2016
Players2-5
Time45-120
Weight3.74
Age12+
Strategy
Ancient
Civilization
Economic
Set Collection
Variable Phase Order
Variable Player Powers
Ancient: Rome
Crowdfunding: Kickstarter
Pentago
6.38
Year2005
Players2
Time?-?
Weight1.83
Age8+
Abstract
Abstract Strategy
Map Deformation
Pattern Building
Square Grid
Category: Combinatorial
Category: n in a row
Quo Vadis
6.48
Year1978
Players2
Time?-?
Weight2
Age10+
Strategy
Abstract
Ancient
Negotiation
Political
Negotiation
Point to Point Movement
Trading
Ancient: Rome
Players: Two Player Only Games
Okiya
6.55
Year2012
Players2
Time?-?
Weight1.22
Age7+
Abstract
Abstract Strategy
Pattern Building
Category: Combinatorial
Category: n in a row
Android: Mainframe
6.57
Year2016
Players2-4
Time15-30
Weight1.84
Age12+
Abstract
Abstract Strategy
Enclosure
Open Drafting
Take That
Digital Implementations: VASSAL
Setting: Android
Tesla Vs. Edison: War Of Currents
6.68
Year2015
Players2-5
Time?-?
Weight3.24
Age14+
Strategy
Bluffing
Card Game
Economic
Action Points
Commodity Speculation
Hand Management
Crowdfunding: Giochistarter
Crowdfunding: Kickstarter
Neue Heimat
7.28
Year2007
Players2-5
Time?-?
Weight2.68
Age10+
Strategy
City Building
Economic
Auction/Bidding
Components: 3-Dimensional (3D)
Greenland
6.94
Year2014
Players1-3
Time60-120
Weight3.24
Age12+
Thematic
Card Game
Economic
Medieval
Auction/Bidding
Dice Rolling
Simulation
Islands: Greenland (Denmark)
Mechanism: Tableau Building
Rheinländer
6.64
Year1999
Players3-5
Time?-?
Weight2.42
Age12+
Strategy
Abstract Strategy
Medieval
Territory Building
Area Majority / Influence
Enclosure
Hand Management
Admin: Better Description Needed!
Country: Germany
Tamsk
6.77
Year1998
Players2
Time?-?
Weight2.29
Age8+
Abstract
Abstract Strategy
Real-time
Action Timer
Enclosure
Grid Movement
Components: Sand Timers
Digital Implementations: BoardSpace
Völuspá
6.63
Year2012
Players2-5
Time?-?
Weight1.95
Age10+
Abstract
Family
Abstract Strategy
Mythology
Hand Management
Tile Placement
Digital Implementations: Yucata
Theme: Vikings
Gobblet
6.62
Year2000
Players2
Time?-?
Weight1.84
Age7+
Abstract
Abstract Strategy
Memory
Pattern Building
Pattern Recognition
Category: n in a row
Components: 4 x 4 Grids
Key Market
7.37
Year2010
Players2-4
Time?-?
Weight3.51
Age12+
Strategy
Economic
Farming
Medieval
Area Majority / Influence
Area Movement
Hand Management
Crowdfunding: Kickstarter
Series: Key (Richard Breese)