Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the box: "Omar Sharif's mental push and pull for two players. A great new game of fast strategy, withs and bluff." This is a proprietary version of a paper and pencil game Footsteps.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Negotiation
Make proposals, promises, or deals directly with other players.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Trading
Exchange resources, assets, or promises with other players.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Voting
Players collectively approve, reject, or select an outcome through votes.
Read the full game description
From the box: "Omar Sharif's mental push and pull for two players. A great new game of fast strategy, withs and bluff." This is a proprietary version of a paper and pencil game Footsteps. The board is a line with seven spaced on it. A single marker is placed on the center space. Both players start with 50 points. Each makes a hidden bid simultaneously. High bidder gets to move the marker one space closer to himself. Both players reduce the number of points by their bid amounts. Winner is the first to move the marker to the third space closes to him. Online Play Vying Games (under the name Footsteps) Similar Games Quaak! from Dirk Hanneforth (1994)