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Canal Mania box art
2006 Ranked #2,646

Canal Mania

Industrial-era development game where players hire engineers and build famous British canals between manufacturing centers. Routes and projects compete for value, so every construction must connect useful waterways before rivals complete the most rewarding work.

Strategy Games Economic Transportation Open Drafting Pick-up and Deliver

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.89/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Canal Mania is a game about the great canal-building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Canal Mania is a game about the great canal-building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centers, thereby providing the waterways that supplied the goods generated by the Industrial Revolution. The goal of this game is to have more victory points than your opponents. You gain victory points by building canals (with 0-3 victory point for each hex and 2-8 victory points for the contract) and moving goods through canals (1 for each town you visit, including the first one). Each turn has 3 phases. In each Phase you can chose one action: First Phase: - Take a contract from parliament - Exchange engineers - Discard the five face up building cards Second Phase: - Pick up three face up build cards - Build tiles Third Phase: - Move one good token Any Phase Alternative: - Draw one card from the top of the build deck

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Steve Kendall Phil Kendall

Artists

1
Colin Jones

Publishers

2
Ragnar Brothers Spiral Galaxy Games

Linked items

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