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Canal Mania box art

Canal Mania

Players

2-5

Time

?-?

Age

12+

Weight

2.89

Rating

6.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Canal Mania offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.95.

Luck profile

Canal Mania has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Canal Mania is a game about the great canal-building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centers, thereby providing the waterways that supplied the goods generated by the Industrial Revolution. The goal of this game is to have more victory points than your opponents. You gain victory points by building canals (with 0-3 victory point for each hex and 2-8 victory points for the contract) and moving goods through canals (1 for each town you visit, including the first one). Each turn has 3 phases. In each Phase you can chose one action: First Phase: - Take a contract from parliament - Exchange engineers - Discard the five face up building cards Second Phase: - Pick up three face up build cards - Build tiles Third Phase: - Move one good token Any Phase Alternative: - Draw one card from the top of the build deck

Editions

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Credits

Designers

2
Steve Kendall Phil Kendall

Artists

1
Colin Jones

Publishers

2
Ragnar Brothers Spiral Galaxy Games

Linked items

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