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Rolling Freight box art
2012 Ranked #3,811

Rolling Freight

This route-building shipping game has players spend dice as resources. Cargo and rail purchases turn each roll into an economic decision.

Strategy Games Dice Trains Action Points Open Drafting

Players

2-5

Play time

120-180 min

Age

13+

Complexity

3/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out! Players begin the game with a pool of six dice with multi-colored sides. On each turn, a player can spend his or her dice to purchase contracts, construct rail links, build switching stations, purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements, players can gain more dice with special abilities, become more efficient at laying rail or stockpiling dice, or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances. The large, two-sided, colorful board has two maps. The western U.S. map, from the California gold rush era, is designed for 2 – 4 players. With many double-track routes, this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map, depicting the late Nineteenth Century, has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
120–180 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Kevin G. Nunn

Artists

1
Jim Maxwell

Publishers

1
APE Games

Linked items

No published linked games yet.