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Railroad Dice box art

Railroad Dice

Players

2-4

Time

?-?

Age

12+

Weight

2.71

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Railroad Dice offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Railroad Dice has a strong replayability score of 7.85 out of 10.

Luck profile

Railroad Dice has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Railroad Dice: The First Rails is the first game in a new series of railway games using dice as their main component. Each player is an investor who wants to take control of one or more of the 5 Railroad companies with the aim of constructing as many adjacent Railway Stations as possible in order to attract the most Passengers. The game is played simultaneously on two large tiles upon which the tracks and stations are built. In a fairly unique methodology, finished tiles are replaced by miniature tiles as the tracks grow. (Initially released in a cube box at Essen 2003 with a publication run of 300 copies)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jens Kappe

Artists

1
Oliver Fermer

Publishers

1
Wassertal Spieleverlag