Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players place track and cities, create routes, and deliver goods. Bonuses are awarded to players who deliver multiple types of goods.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
Players place track and cities, create routes, and deliver goods. Bonuses are awarded to players who deliver multiple types of goods. This game requires careful management of steam to move your train as well as hand management to thwart other players as well as enable your own route. 500 copies manufactured for Essen 2008. Days of Steam is #5 in the Valley Games Modern Line