Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
40-75
Age
10+
Weight
2.63
Rating
7.14
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Council of 4 offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and replayable experience overall.
The final luck score for Council of 4 is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Empire, formed by three Kingdoms, lives in an era of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. The players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three Kingdoms. Whoever takes more permits, while also opening their Emporium in the best place, will be the most famous merchant and will win the game. But pay attention to the Emperor! He can be your ally and allow you to build without permits! On a turn, a player can perform different actions: - The main action is to corrupt a council, which is represented by a slide with four pawns representing four nobles. By corrupting the three councilors of the three Kingdoms, the player gets permit cards that give various instant and endgame benefits, and the possibility to build an Emporium in a specific city. - Another action is to play a permission card to build an Emporium. Each Emporium earns the player the special benefits of the space where it's built, but also activates all connected emporiums in a chain effect. - Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards. - Players can change the composition of a council. There are many different ways to earn points: - Build a connected Emporium in the cities that award points. - Build your emporium in all the cities of an area of the board: the faster you complete the area, the more points you earn. - Move up on the nobility’s track. Obtain permits that give points. Moreover, the board is modular and has eight possible combinations.
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