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Elfenroads box art

Elfenroads

Players

2-6

Time

45-90

Age

13+

Weight

2.25

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Elfenroads has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience with a score of 7.93 out of 10.

Luck profile

Elfenroads has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: Elfenroads (or Elfenland Deluxe) combines the previously released Elfenland and Elfengold, along with the new Elfensea. In Elfenland, young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The one who visits the most towns wins. Elfengold, an expansion for Elfenland, adds gold coins to the game that players use to bid for the Travel Counters and other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. Two magic spells and a new obstacle — a Sea Monster — are included as well as two round cards to allow for longer games up to six rounds. In Elfensea, as in Elfenland, young elves have to pass a special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland, except as described in the rules. The game board map is different, and the common types of transportation — dragons, unicorns, giant pigs, magic clouds, whales and rafts — differ somewhat as well. As in Elfenland, these types of transportation are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most points wins.

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