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Around The World In 80 Days box art
2004 Ranked #2,246

Around The World In 80 Days

Travel-planning game where players race around the globe by choosing routes, transport, and opportunities. Time and resources are limited, so every journey must balance a quick connection with the benefits of stopping along the way.

Family Games Novel-based Travel Open Drafting Point to Point Movement

Players

2-6

Play time

50-70 min

Age

10+

Complexity

1.81/5

Rating

6.55

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.9/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Inspired by the Jules Verne novel, players are following in Phileas Fogg and Passepartout's footsteps, attempting to travel around the world in 80 days on a map with Victorian-era decorations. On a player's turn, he chooses one of the face-up travel cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Inspired by the Jules Verne novel, players are following in Phileas Fogg and Passepartout's footsteps, attempting to travel around the world in 80 days on a map with Victorian-era decorations. On a player's turn, he chooses one of the face-up travel cards. Each card comes with an extra (getting to be first player in the next round, for example). Then he decides whether to travel to the next city. Does he want to wait until the next round in hopes of better cards, or will he make his journey now? If so, he must have and play the required travel cards. The two transportation types are trains and ships. For example, 2 ship cards are required to travel from Suez to Bombay, so 2 ship cards must be played; train cards won't help in this instance. Time is spent each step of the way in the form of days, and (while meeting certain other requirements) the winner is the player who spends the fewest number of days getting around the world. The number of days depends on the travel cards used, plus help from special cards, hindrance from the meandering detective, and so on.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
50–70 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Michael Rieneck

Artists

3
Dirk Hoffmann Franz Vohwinkel Bernd Wagenfeld

Publishers

4
Competo / Marektoy Devir Galakta Kaissa Chess & Games

Linked items

No published linked games yet.