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New York box art
Rich game profile

New York

New York has the same game play as Dirk Henn’s Spiel des Jahres-winning Alhambra, but with the Spanish architecture being replaced by the skyscrapers of Manhattan. As in the original game, players collect four types of currencies and use those funds to purchase tiles that they as...

Players

2-6

Time

45-60

Age

8+

Weight

2

Rating

6.65

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

New York has a high replayability score due to its high variability gameboard, presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The expansions add new content and gameplay elements, enhancing the overall experience. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

New York has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

New York has the same game play as Dirk Henn’s Spiel des Jahres-winning Alhambra, but with the Spanish architecture being replaced by the skyscrapers of Manhattan. As in the original game, players collect four types of currencies and use those funds to purchase tiles that they assemble into their own mini-metropolis, connecting the paved street edges on the tiles to create a coherent network of roads. The building tiles come in six colors, and players score for their holdings three times during the game, earning points for having the most of a color as well as for their longest road. Aside from the theme change and the associated new artwork, the gameboard is now larger with spots for both face-down and face-up tiles and a scoretrack that circles the edge of the board instead of zigzagging back and forth. Re-implements: Alhambra

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Dirk Henn

Artists

2
Dirk Henn Harald Lieske

Publishers

1
Queen Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.