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Gear & Piston box art
2013 Ranked #12,569

Gear & Piston

Engineering strategy game has inventors gather and patent parts, then build automobile prototypes to impress investors. Timing, competitor awareness, and volatile machinery determine whether a design earns pioneer status or explodes.

Family Games Industry / Manufacturing Transportation Open Drafting Set Collection

Players

2-6

Play time

30-60 min

Age

8+

Complexity

2.13/5

Rating

5.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed. But this game is not about them, these giants of engineering. No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process. In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
30–60 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Jukka Höysniemi

Artists

4
Mateusz Bielski Jukka Höysniemi Kari J. Kallio Odysseas Stamoglou

Publishers

1
LudiCreations

Linked items

No published linked games yet.